Notifies the node that another node (that is not the receiver) has connected to the hub.
Notifies the hub that a new world has been created on the node.
Used to calculate latency by both the hub and the node. When this packet is received it should be immeditaly sent back to the sender without any change.
Sends a logged message to the hub.
Receives a binary message sent by another node using SendMessage.
Notifies the node that the hub's reloadeable settings have been reloaded and that the node should also reload its resources (for example plugin's settings). The fields of the packet may be empty if not updated during the reload.
Executes a command on the node.
Notifies the node that another node, previously added with AddNode, has disconnected from the hub.
Notifies the hub that a world has been removed from the node.
Sends a binary message to some selected nodes or broadcast it.
Updates the number of players that can be accepted by the node. If the given number is smaller than the players currently connected to the node no player should be kicked.
Updates the number of players on the server.
Updates the usage of the system's resources of the node.