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Structs

AddNode
struct AddNode

Notifies the node that another node (that is not the receiver) has connected to the hub.

AddPlugin
struct AddPlugin

Adds a plugin that has been loaded at runtime.

AddWorld
struct AddWorld

Notifies the hub that a new world has been created on the node.

Latency
struct Latency

Used to calculate latency by both the hub and the node. When this packet is received it should be immeditaly sent back to the sender without any change.

Log
struct Log

Sends a logged message to the hub.

ReceiveMessage
struct ReceiveMessage

Receives a binary message sent by another node using SendMessage.

RemoteCommand
struct RemoteCommand

Executes a command on the node.

RemoveNode
struct RemoveNode

Notifies the node that another node, previously added with AddNode, has disconnected from the hub.

RemovePlugin
struct RemovePlugin

Removes a plugin that has been unloaded at runtime.

RemoveWorld
struct RemoveWorld

Notifies the hub that a world has been removed from the node.

RemoveWorldGroup
struct RemoveWorldGroup

Removes a group of worlds.

SendMessage
struct SendMessage

Sends a binary message to some selected nodes or broadcast it.

UpdateDisplayName
struct UpdateDisplayName

Updates the server's display name.

UpdateLanguageFiles
struct UpdateLanguageFiles

Updates the language files. The content of this packet is usually readed from plugins' language files.

UpdateMOTD
struct UpdateMOTD

Updates the MOTD of one of the supported games.

UpdateMaxPlayers
struct UpdateMaxPlayers

Updates the number of players that can be accepted by the node. If the given number is smaller than the players currently connected to the node no player should be kicked.

UpdatePlayers
struct UpdatePlayers

Updates the number of players on the server.

UpdateSupportedProtocols
struct UpdateSupportedProtocols

Updates the accepted protocols for one of the supported games.

UpdateUsage
struct UpdateUsage

Updates the usage of the system's resources of the node.

WebAdminCredentials
struct WebAdminCredentials

Gives the node the credentials that will be used by a remote panel client to connect to a world.

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Authors

Kripth